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Samuel Aaron Whitehead

From the Star Citizen Wiki, the fidelity™ encyclopedia

Samuel Aaron Whitehead is a Concept Artist who worked on Star Citizen.[1]

Works at CIG

Samuel Aaron Whitehead worked at Cloud Imperium Games from May 2013 to September 2013, creating designs for planets in the Star Citizen universe.[2][1]

Other works

Samuel Aaron Whitehead also worked on X-Com 2, Civilization VI, Borderlands 3 and Tiny Tina's Wonderlands.[3] He also worked among others on Star Ruler, Runescape, Breach & Clear: Deadline, DayZ.[1]

References

  1. 1.0 1.1 1.2 About, Samuel Aaron Whitehead, Artstation
  2. Star Citizen - Goss II, Samuel Aaron Whitehead, cara.app
  3. Samuel Aaron Whitehead, imdb
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